![]() The game itself provided a relatively simple experience of navigation and puzzle solving. He used that experience as the basis for the network of caves described in Adventure. Crowther had been a spelunker in his past, helping to map a network of caverns in Kentucky (Jerz, 2007). Crowther turned his programming skills towards a game about cave exploration after his divorce in order to entertain his children when they visited him (Nelson, 2001, p. 86), and subsequently expanded by Don Woods (1977). Its first iteration was developed in 1975-76 by Will Crowther, a Cambridge, Massachusetts-based programmer who was part of the team that developed ARPANET, the original network infrastructure on which the Internet is based (Montfort, 1997, p. The 550-point version of Colossal Cave Adventure was the basis of Adventure in Humongous Cave created by David Malmberg in AGT, which expanded the game to 1000 points.The first work of interactive fiction was Colossal Cave Adventure. ![]() A version, also known as 701+ point Adventure, was also developed by David Picton based on his 701 point version, with extensions.Ĭolossal Cave Adventure was also the basis for Colossal Adventure by Level 9 Computing, which added 70 rooms wherein you save hundreds of elves and had a new ending.A 701 point version, also known as 701 point Adventure, was developed by David Picton in 2013, combining Adventure 3 and 6 into a single game.A 580 point version, also known as 580 Point Adventure, was developed by Mike Goetz in 1993. ![]() A 370 point version, also known as 370 Point Adventure, was developed by Paul Munoz-Colman in 1993.A 551 point version, also known as Adventure 6, was developed by David Long and an anonymous coder in 1984.A 501 point version, also known as Adventure 5, was developed by David Long at the University of Chicago in 1978.A 660 point version, also known as Adventure 4, was developed by Mike Arnautov in 1995, combining Adventure II and 3 into a single game.A 550 point version, also known as Adventure 3 or Adventure 550, was developed by David Platt in 1978.A 430 point version, also known as Adventure 2.5, was developed by Don Woods in 1995.A 440 point version, also known as Adventure II, was developed by Peter Luckett and Jack Pike, of Royal Aircraft Establishment Farnborough, from 1978 to 1981.It has also been extended multiple times: The 1977 350-point version by Crowther and Woods has been ported to many different systems and for many different scripting languages, including ADRIFT, AGT, Glulx, Hugo, TADS, and Z-machine. It was originally written in FORTRAN for PDP-10 mainframe computers. The expanded Don Woods version, which awarded players a maximum of 350 points, was then shared on the ARPANET in 1977, a precursor to the internet, and kickstarted the adventure genre. In 1976, Don Woods discovered Colossal Cave Adventure on a computer at Stanford University and received permission from Will Crowther to extend it. After his divorce in 1975, he began to write Colossal Cave Adventure to better connect with his daughters. Will Crowther, a rock climber and cave explorer, mapped portions of the colossal cave and bedquilt cave areas of the Mammoth Cave system in Kentucky in 1972. Colossal Cave Adventure is the text adventure that started the adventure game genre.
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